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Assignment #2
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Last Updated: September 28, 2026
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Summary
Enviromental Mapping - Cube mapping Reflection Refraction Fresnel Chromatic Abberration Normal Mapping. Gouraud, Phong, Blinn-Phong, Gooch and Toon Shaders (Texture/Un-Textured) implemented in GLSL for RTR Silviu Dumitrescu IET Trinity College Dublin An example OpenGL application that demonstrates different reflectance models: Blinn-Phong Cel/Toon Cook-Torrance. Alan Taylor IET Masters Trinity College Dublin Environment and Shadow Mapping effects in A comparison of blinn-phong vs. phong shading implemented in XNA. Blinn Phong is on the left. 00:02:25 - Interactive Wind and Vegetation in "God Of War" 01:03:23 - Multi-resolution Ocean