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Last Updated: September 29, 2026
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Summary
Reflection, Refraction, Reflection & Refraction and Chromatic Dispersion R & R shaders implemented in GLSL for Silviu Dumitrescu IET Trinity College Dublin Pixel and vertex shaders that access textures. The pixel shader looks up a colour texture to use as the terrain colour at each point, ... Height maps and textures were created using T2 and their format changed using Direct X Texture Tool. The application was ... Alan Taylor IET Masters Trinity College Dublin Shows a rectangular grid mesh having its vertices displaced from the vertex shader. An example OpenGL application that demonstrates the following