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Last Updated: September 28, 2026
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Summary
Reflection, Refraction, Reflection & Refraction and Chromatic Dispersion R & R shaders implemented in GLSL for Alan Taylor IET Masters Trinity College Dublin Silviu Dumitrescu IET Trinity College Dublin Height maps and textures were created using T2 and their format changed using Direct X Texture Tool. The application was ... Pixel and vertex shaders that access textures. The pixel shader looks up a colour texture to use as the terrain colour at each point, ... A heightmap processed by the vertex shader in XNA.