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Real-Time Water (River) Rendering using Height Fields
Real-Time Water Rendering
DirectX Terrain and Water Rendering
GPU Height Field Water
Real-time Height Field Fluid
Devlog #6 - Fluid simulation integrated with terrain heightmap
Water Test 2 - volume shaders and height-map
Heightfield Water Simulation and Rendering
Height Field Water
Water Rendering
SPH fluid interacts with height map (plane)
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Last Updated: October 2, 2026
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Processing implementation of Waves Simulation This is my Bachelor Thesis project. Technologies: C++, DirectX 11 github.com/Toby91/DDEngine. FullHD, 8xMSAA, 16x Anisotropic Filtering Grid 256x256 vertices for terrain Grid 1024x1024 vertices for For weeks 9 & 10 of Google Summer of Code 2013, I am porting most of the CPU serial codes to the GPU I successfuly integrated fluid simulation For week 4 of Google Summer of Code 2013, I have implemented various height field SPH fluid simulation and its interaction
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