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Infinite Distance-Field Raymarched Terrain (GLSL)
Seamless zoom and Signed Distance Field Text Rendering - ARC Game Engine
SDF Ocean Animation
UE5 - Signed Distance Field Game (WIP)
Dank Foliage for unity - Distance Field Texure Generation
Signed Distance Map Font Rendering Stress Test
Oxi - UI Pass with Signed Distance Fields
Glyphs, shapes, fonts, signed distance fields.
I'm making a game engine based on dynamic signed distance fields (SDFs)
Ray Marching, and making 3D Worlds with Math
Signed Distance Fields in Unity
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Last Updated: October 1, 2026
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Summary
This is a recording of my talk at the University of Pennsylvania on the topic of Here's an idea I've been working on in the last few days for a way to Test of seamless zoom system for upcoming game engine. I am also very satisfied This is a work in progress project The Write up on my process here: benny-wilson.com/blog/game-development/ Old but gold, in this video I explain how to generate and My motivation when starting this project was to build an engine that enables high fidelity modifications to Built this entire video on raymarching in shaders
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