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Request 3 (LibGDX) - memorizing concepts
Request 7 (LibGDX) - following a path with waypoints
Libgdx Memory Management: Object Pools
Request 21 (LibGDX) - Breakable objects in Box2D
Request 18 (LibGDX) - using the AssetManager
Request 16 (LibGDX) - encrypted Game Saves using JSON and Base64
Creating A Simple 2D Platformer Game with libGDX - Part 6 - ArrayLists and Inheritance
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Last Updated: September 29, 2026
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Summary
youtube.com/notarefill asked for a tutorial about Xes García ( twitter.com/xesgarcia / Pixmaps are a nice way to edit and save textures in youtube.com/LegitzDestroy asked for a way to memorize the concepts. In my opinion, a good way to do this is to remember ... As boobool ( youtube.com/boobool) In this video we discuss that memory management is priority when developing software. In this video we learn how to make fixtures break under certain forces. MouseJoint tutorial: ... ask.fm/dermetfan/answer/106827972714 If you want to dispose a single asset without disposing the whole AssetManager, ... Zephyz Zhaar ( twitter.com/zzephyz) asked for a video about game saves and JSON: ... Sorry, I noticed these issues after I uploaded the video ( youtube.com/watch?v=Uhk-xjV0EbY) WaypointsTutorial: ...