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Refactoring to Patterns using Rider (Replace Constructors With Creation Methods)
Rider Tips & Tricks #4: Refactor Data Clumps and Long Parametres With Transform Parameter
Rider Tips & Tricks #7: Constructor to Factory Method With 'Refactor This'
Rider Tips & Tricks #3: Add Parameter Validation With Alt + Enter
Rider Tips & Tricks #6: Inline or Extract Variables With Refactor This
JetBrains Rider Refactor Preview
Refactoring from Junior to Senior Web Developer – Ep 3: Keeping it Simple with Functional Code
Rider Tips & Tricks #2: Convert Abstract Class to Interface Using 'Refactor This'
REFACTORING! in Unity for my game
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Last Updated: September 28, 2026
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In this episode we take a look at some Every so often, you might need to restructure your existing code without changing its behavior. You don't want to do it manually ... When you have large static methods in a class, it is often an indication that the method belongs to a class on its own. For example ... If we keep on using the coding style of the previous video we'll get an authentic spaghetti bolognese (spaghetti code). So in this ... Large parameters and data clumps are common smells in large codebases. Rule of thumb - if greater than 4 parameters, consider ... To control object creation, we need to use factory methods. In many contexts, we want to control object creation. For example ... Applications can easily break with missing validation checks. Examples: null checks and check if collection is empty. "Magic strings" are hardcoded strings in the programs. Though its extremely convenient to just embed the required strings in the ... In this episode, find out why it's important to start off by keeping your code as simple as possible and only adding complexity and ... It is a common mistake to choose abstract class instead of an interface and vice versa. Think about UI widets. The base type Widet ... Streamed @ Twitch on 17/01/2021 Project: NO REVERSE Watch me live on... Twitch: twitch.tv/borntocompile ...