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DEVLOG - Early Ledge Traversal Movement
Game Programming 52 - Custom Projectiles
DevLog 2 - Adding satisfying dissolve effects to my indie game
How to Use Negative Masks in Pass-Through Forge | Mixed Reality Tutorial
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Last Updated: September 30, 2026
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Summary
Free Demo!: flaws-glass.itch.io/demo-flaws-glass-journey-of-nightmares my X!: x.com/Flaws_Glass_X ... In this live session we push the weapon system closer to a Last of Us-style feel. ✔️ Finished first-pass bow & arrow mechanics ... UPDATE: Ledge traversal movement now works. Detection raycasts and checkboxes test if the ledge continues with clearance on ... This week we create a brand new tower and get it working in our game, all in one episode! : bit.ly/1MkNvXO ... Want to see digital content through a real-world object in Mixed Reality? This is where Negative Masks come in. In this tutorial ... Nothing's final yet, but just starting to fill out some sound effects for basic movement and actions. The wind took lots of trial and ... Yay pets Stuff I added: - Tooltips for empty inv slots - Pet entities - Some more realm gods (leviathan isn't finished) - A better ... the equipment stuff had quite a lot of bugs(which is obviously because i used AI for it) so i had to fix it up a bit. now it works fine the ... The engine's particle system couldn't handle per-flame occlusion, so I just coded it myself. I rolled a buzlok riven with -102.4%
Rig Devlog Blind Debuff Transparent Player Projectiles.pdf
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