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RIG Devlog | Text log test
I Built a Pause Menu for My Dark Sci-Fi Metroidvania | Iso DevLog 4
MeatMare Devlog #02 — Menus & Pause System
RIG Devlog | Assassin + Boss UI test
RIG Devlog | Barrier and Shadow effect
Appleton Grabpack rework devlog #8.5 ; Pause Menu
How I made Animated Pause Menu screen for my Game 🎮💌| Alice on Delivery Devlog #8.5
RIG devlog | Tile test and debuffs
RIG Devlog | Portals
RIG Devlog | Main menu + Char screen (WIP)
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Last Updated: September 28, 2026
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Summary
I got stacks. Stacks of bullets! elvel end :) ⚗️ Steam Page store.steampowered.com/app/2102750/PepPel/ Support on Kickstarter ... With a randomized quote at the bottom, yay. Still a work in progress. I've added this text log as a way to send notifications to the player. It may not be necessary.. but it looks ... I spent way more time on this menu than I expected. In this development log, I worked on MeatMare's interface and menu systems in Unity. I added the For a shitty bossfight I just made up it's kinda Added two skills for the cleric class and a shadow effect. Excuse me for the lagspikes, this pc gets shittier by the day. Testing some tiling features. The sprites used for the walls/floor were made by Oryx and will not be featured in a 'final' version. Make sure to : reddit.com/r/riggame/ I've added portals, allowing the player to travel to different dungeon ... Been working on creating a UI for the