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Rive 101 - State Machine Layers
First Look: Stateful Components in Rive
Rive 101 - Assets Panel
Rive 101 - Selection
Rive 101 - Single Animation States
Rive 101 - Build a simple button
Rive 101 - List Index
Rive 101 - Work Area
Rive 101 - Align and Distribute
Rive 101 - Selection
Rive 101 - Interface
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Last Updated: September 28, 2026
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Summary
State machine layers allow you to play multiple animations simultaneously. Even if the animations have different timings. Use the assets panel to import different types of files into In this section, we'll talk through all the ways you can select objects on an Artboard. States are animations that can play at any point in your state machine. A state could be as simple as changing the color and ... In this exercise, we will use our state machine knowledge to create a simple button with two layers of interactivity. Hover and . The List Index View-Model Property lets you use the specific position an instance occupies within a list... as a condition in the state ... A Work Area allows you to define a specific playback area within a larger timeline, which you can use to focus on specific Align tools allow us to align and distribute objects on the stage.