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Last Updated: September 28, 2026
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Summary
This is episode 2 of the how to make the Spelunky This is the third and final episode of the how to make the Spelunky This talk is from the 2020 virtual Programming with opinionated tools IMPORTANT - This projects requires Humble beginnings of a Rogulike game I'm working on. Tweaked algorithms to create smaller walls and floors. Using a flood fill ... Patreon can download the project files here: patreon.com/posts/creating- Using a BSP tree to recursively split up a grid. Doing it in such a fashion is fast, and also assures that the rooms never intersect.
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