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Last Updated: October 1, 2026
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Summary
So this is my first try on writing an actual No improvement with the algorithm, but it's much more interesting, since the player is actually being chased by something. My first attempt at any sort of artifical intelligence, the little "enemy" searches for the player by traversing through triangles using ... A* algorithm performance test. Map dimension: 29x30tiles Sprites by Majong - catacombsnatch.net/ Music by Randy ... This video shows my Progress of my Preparing for first "playground-alpha" version! Edit: Now its available here: code.google.com/p/ continuing to upload vids of old projects. This uses a slightly modified depth first search maze generation algorithm to create some dead ends and some loops within the ...