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Rust Devblog 166 - New Nodes - Backpacks - New Explosions
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Last Updated: October 2, 2026
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Summary
Starting a new tutorial series, inspired by my buddy Tim, to help new players learn I also made some changes to the shotgun and the bolt rifle reloads so that if their partially full they won't play the entire reload ... Barrel Update + Pickup Changes MAURINO BERRY Barrels suck. We know. They were always meant to be a placeholder. Water I spent some more time working on water effects this week. Now when you run/walk/jump through water you'll get splashes ... Supply Signal Viewmodel As well as some fixes to the Explosive Charge viewmodel this week, I updated the Supply Signal as ... Grenade Viewmodel Animations This week I've been chasing a few bugs. I've also set up both the F1 and Beancan grenades to ... Viewmodel Locomotion Test For a while now, I've wanted to try out what movement would look with some more reactive ... Been away for a while sorry due to empty updates. Finally got something to show you!