Deferred Rendering in Source SDK 2013 - Dynamic shadows + Timecycle System (Day/Night)
Source Engine - Dynamic Lights & Shadows test
Source Engine Dynamic Lights test
Global Light Source SDK 2013
Valve Source Code 2013 Tutorial (Episode 19.5): Issues With Dynamic Lights For Items In Multiplayer
Source dynamic lighting
Source SDK 2013 - Dawn to midday
How to test Source Engine dynamic lighting functions
MAP MAKING 101 - Episode 13 - Lighting Part 3: Smoothing and blending, dynamic lights, HDR Settings
Source Engine: Dynamic lights/shadows
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Last Updated: September 29, 2026
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Summary
Testing corrected 4x2 corrected Work in progress. This system allows for nearly infinite customization of sky, In this episode, I outline how to add This video showcases a deferred rendering port in my Source This is super easy to do. All you need to do is patch up the env_projectedtexture entity. seems to fade at a certain distance though. In this episode, I followup on the tutorial pertaining to MAP MAKING 101 - Episode 13 - Lighting Part 3: Smoothing and blending,