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Mesh Tool DevLog Week3 - Assign Smoothing Group and Recompute Normals
SC2 Modeling and Texturing pipeline [Part4/7] Smoothing Groups
Hammer Tutorial #24 - Making Brushes Off Normal Grid Size
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Last Updated: September 30, 2026
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Summary
A short troubleshooting tutorial for Lander, since he wasn't getting the shading he wanted. Learn the basics of optimization, learn about leafs and portals and how to keep their numbers down to increase compilation speed ... В этом ролики вы узнаете что такое лайтмапы и смуфинг группы и как с ними работать. VK COM: ... This tutorial will teach you how to create Learn all about the texture application tool - - - - - - - - - - Rundown In this tutorial I go through every feature of the texture ... In this tutorial you will learn how to smooth demos, What is Learn how to use the light, light_spot, light_environment entities and the skybox texture to give your maps some light. Rundown: In ... Learn how to optimize your levels using areaportals. Rundown First we learn what areaportals are and tie an areaportal to a door. Short tutorial on my method of creating smooth outward curving surf ramps in Learn how to make a normal and a fake door in All right today we're going to look at another optimization tool in our Hello All! In this tutorial I walk you through my process of creating low poly asset for sc2 engine. I wont be covering basic staff ... A brief tutorial on creating brushes with strange dimensions such as 1.4 or 0.5.
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