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Last Updated: September 30, 2026
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Summary
A really quick demo I slammed together in about 3 hours. I was doing a lot of reading on Implémentation du Z-pass. Les ombres disparaissent quand la camera se situe dans leur This is my first attempt at writing a realtime shadowing engine for Silverlight. The current implementation can handle any convex ... This is an old demo that I worked on back in 1999 for a 3DFX developer event at GDC. It was running on a 3DFX Voodoo 5000 ... Implementing stencil shadowing technique. Next time i'll try to make this scrap works with multiple light sources and add some ... blender Blender 2.93 New Features - Eevee Volumetric Here is a little demo I cooked up to show how real-time