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Last Updated: September 27, 2026
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If you're interested in shadowmapping, you can plug that into your Want to donate? Buy my music instead: cdbaby.com/cd/milesthatch This You probably don't need a thousand real-time lights in a scene at once, but if you do for some reason, here's how you can do it! Transparency in 3D is cursed, doubly so in As with shadowmapping and some other techniques, It's time to jump off the deep end and get our With our geometry buffer in hand, let's combine all the different bits of information into our final scene! Geometry Buffer: ... Original video: youtu.be/CfjvpKKMarI This is my work-in-progress implementation of cascaded Last time we set up the depth textures for a directional light in a 3D scene. Now let's use that information to cast
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