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How I Implemented Shadows in my Game Engine
Source Engine Texture Shadows Tutorial
Source engine realistic shadows
actually good cascaded shadow maps in source (AGS Project) + some pbr phong
Making the Source Engine Beautiful again
Source Engine: Dynamic Shadows Test
Hammer based dynamic shadow
The Secret Behind Source's Lighting
SHADOWS! // Hazel Engine Dev Log
How i implemented shadows in my C++ Game Engine
Shadows in the Source Code
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Last Updated: September 28, 2026
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This is a relatively old video - this kind of technology is prominent in Portal 2. Nevertheless, I'm keeping this up just for educational ... Here's how it (sometimes) works in Team Fortress 2 in the Devlog video about "Homegrown", a casual farming game I'm creating using my own In this tutorial I demonstrate how to enable the Texture everything is done with csm, bye bye lightmaps. When it comes to baked lightning only bounce / global illum is being used. This is a sponsored video for Dell. Dell's Inspiron 5675 Gaming lineup here: bit.ly/2AZ4kGD Hopefully this video ... Just testing the env_projectedtexture entity. Really nice for horror games/sequences. The headcrab at the end was never planned. An explanation of the technology behind the Patreon ▻ patreon.com/thecherno Twitter ▻ twitter.com/thecherno Instagram ▻ instagram.com/thecherno ... If you want to contribute to the project or just the development, the repository on GitHub. All contributions are ...