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#ifdef SIMPLYGON - Optimizing 3D assets
Simplygon 8 - 3dsMax Integration
Simplygon 8 - Introduction to SPL
Introducing Simplygon
The ABC of Game Optimization / Samuel Ranta-Eskola / Simplygon [4C: Kyiv 23.09.2016]
Simplygon 8 - Cutting Plane
Simplygon 8 - Material Baking
Simplygon 8 - [Advanced Integration] Standins in Unreal Engine
Simplygon Optimization For Unity Tutorial
Optimizing Vehicles with Simplygon
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Last Updated: September 28, 2026
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Summary
This video tries to explain which A summary of some of the functionality in A short walk-through of the controls in the GUI. Demonstration of the 3dsMax integration for A short introduction to the SPL format. The ABC of Game Optimization / Samuel Ranta-Eskola / A demonstration of the material baking functionality in A demonstration of creating standins with Cars are notoriously difficult objects to optimize in-game due to their hard surfaces and incredibly shiny skins.