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Coding Challenge 124: Flocking Simulation
Craig Reynolds - Original 1986 Boids simulation
Flocking simulation - 80 000 boids
Murmuration of Starling - Simulation of Flocking Boids in C++ / DirectX 11- 2
Boid Simulation (the better version) in Unity 2D
Let's simulate THOUSANDS of Boids in Realtime [Unity]
Boids Algorithm: 50,000-Agent Flocking Simulation in 4K
Visualizing Boids: A Flocking Simulation
Boids (2D) - 20 Boids
Boids Simulation 2D (C++/OpenGL)
Flocking and Boids Simulation in Unity2D
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Last Updated: September 28, 2026
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Summary
Exploratory Programming series - In this coding challenge, I create a I do not own this. All credit goes to Craig Reynolds, who developed the algorithm and C++/OpenGL/GLSL, using instanced rendering, compute shaders, spatial hashing (which create some artifacts for now because ... github.com/GavWood/DOGE-Game-Engine. Fifty thousand simple agents. Three local rules. No global plan, and yet, coherent, lifelike motion emerges. This is the GitHub repository: github.com/ErikSando/