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SMBX events and layers are fun to mess with.
SMBX Tutorial - How to use moving layers and scrolling
SMBX Experiments: Moving layer and speed-adding stack
SMBX 1.4.5 NPC Movements at Start of Level Instead of When on Screen (WIP)
SMBX Layer Platform Tutorial
Super Mario Bros. X (SMBX, TheXTech) - Super Mario Flash (X-Tech Remake) Level 2
SMBX Experiments: stability test of the LunaTester in PGE Editor under VirtualBox
PGE (SMBX) Layers Events tuto : hide block when character death
Toggle Layers SMBX Tutorial
SMBX 38A Scripting Tutorial (Part 5 - Layer Set)
SMBX Experiments: NPCs, hole and crushing block
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Last Updated: October 1, 2026
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Summary
Now this is exciting to me! When I first started with This small video is showing what will happen with blocks which are was destroyed and then restored by showing the destroyed ... So while the platforms themselves cannot be set to move at varying speeds, but the line guides can have their speed change. This is a video of me doing an experiment where I use Platform Game Editor (PGE Editor, by ohlstand) to try to save levels for ... I should actually do something that's not a complete waste of time for once. Just a small comparison of speed-adding stack implementations in: - Preview of a new script that will be crucial for This is a video of a custom level that I made with LunaTester is internal PGE Editor's wrapper which provides ability communicate with LunaLUA- download PGE : engine.wohlnet.ru/ Platform Game Engine by Wohlstand is an open source game engine project for creating ...