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Per pixel accurate soft shadows on a real world object
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Last Updated: September 30, 2026
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Summary
An old demo of a technique for rendering In this video we will explore two techniques for creating This time considerably less triangles (~30k instead of the ~250k in youtube.com/watch?v=IVQl-4aG6dI), but 60(! I used a fragment shader to render the penumbra. I used the stencil buffer to stencil This time the full F-16 model (without interior), now things are getting tight.. No way to run this in WQHD anymore without ... Honorable mention in the video and interactive category of the NC State Research Image Contest 2016. Submission from Adam ...