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Stencil volume soft shadows on a different object (OpenGL 4.5)
Z-Trek soft shadows demo - one light source
Shadow volumes.
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Last Updated: October 1, 2026
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An old demo of a technique for rendering I now have the adjacency calculations, geometry shader plumbing, and geometry shader to render what will become Gorilla3D supports an experimental NOTE:: Skip half way in the Video sry for the long startup. This is a test app for the beginnings of a lighting engine. A project that was developed as part of a rendering subject. The primary focus of this project was to This time the full F-16 model (without interior), now things are getting tight.. No way to run this in WQHD anymore without ... This time considerably less triangles (~30k instead of the ~250k in youtube.com/watch?v=IVQl-4aG6dI), but 60(! Video from my old Z-Trek engine demo (2007). This OpenGL-based demo shows
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