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Last Updated: September 27, 2026
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Ok, a small update since the last one. Spent the last couple of hours rewriting the 3d projection system. I've fixed the issue I had ... GitHub page: github.com/brilliantgames/BG-C- Being developed in C++ with GDI So far I've implemented: OBJ File Support Model Mesh structure Vector2 and Vector3s Matrix ... A description of the techniques used by Quake to I want to show you the current state of my Published by Jonathan McCormack, at the University of Derby studying Computer Games Programming. This SECTIONS: 0:00 1. The GDI and graphics APIs 12:29 After the rise of 3D accelerated graphics, many games still offered Join me as I discuss the code that drives the front end of Lamorna Engine's