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Software rendering in fixed point - prototype demo
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Last Updated: September 29, 2026
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Summary
gamedev code: github.com/amengede/getIntoAda/tree/main/ada_software_renderer. I want to show you the current state of my Let's try to turn some dot products into a 3D world! Support my work (and get early access to new videos and source code) on ... GitHub page: github.com/brilliantgames/BG-C- Half-Life (WON Version) running via the Patreon ▻ patreon.com/thecherno Twitter ▻ twitter.com/thecherno Instagram ▻ instagram.com/thecherno ... As a part of two semesters research of undergraduate research at Taylor University, I development a multi-threaded tile-based ... gamedev Linear Algebros: github.com/amengede/linear-algebros OpenGL Project: ... Textured polygons are the foundation of nearly all 3D games in existence. Used before even 3D-capable GPUs were a thing, they ... Here is a final demo of the capabilities of my new Streamed Live on Twitch: twitch.tv/tsoding Enable Subtitles for Twitch Chat Playlist: ... Backface culling! Z buffering! Rasterization! SECTIONS: 0:00 1. The GDI and graphics APIs 12:29 2. Finishing up muCOSA (mostly) (not really) 21:20 3. Clearing the screen: ... This is a demonstration of a basic