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Half-Life SDK Programming #4.1: Creating new weapons
Half-Life SDK Programming #4.4: Special weapons
Creating a Weapon for Source - 01 Setting the Scene
Drag's Modding Guide: How to Create Modded weapons with the Latest SDK
Valve Source Code 2013 Tutorial (Episode 21): Adding The Flaregun & Fixing a Game-Breaking Bug
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Last Updated: September 30, 2026
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Summary
Having fun in C++. Also having issues as well. The axe needs a better animation and the cut effect should not effect the crowbar. Messing with the Team Fortress 2 side of the First in a series on how to create a Heya, I heard that the written guide was a bit... long so I made a video! Here's a link to the guide ... Hello everyone and welcome to a new (probably short) series of videos I do involving the