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Spark AR - UV Unwrapping (Masterclass Chapter 4)
Spark AR - Deformation (Masterclass Chapter 4)
Spark AR - 3D Modeling - Blockout (Masterclass Chapter 4)
Spark AR - Animating 3D Assets (Masterclass Chapter 4)
Spark AR - Change Color (Masterclass Chapter 4)
Spark AR - Upload (Masterclass Chapter 4)
Spark AR Masterclass: AR and Publishing & Optimization
Spark AR - SculptGL Deformation (Masterclass Chapter 4)
Spark AR - Texturing and Occlusion (Masterclass Chapter 5)
Spark AR - Cartoon Outline (Masterclass Chapter 4)
Spark AR - xNormal Normal Maps (Masterclass Chapter 4)
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Last Updated: October 1, 2026
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Summary
What good is a model without some Now for a crash course on Substance Painter! We'll bake down some mesh maps, add smart materials, paint on some normals, ... We've already touched on segmentation, but I wanted to walk through it from scratch. In this lesson, we also add a faux 3D ... With the blockout complete, it's time to detail out our friendly little companion. Download the finished model as an FBX on the ... Working with the default face mesh can get you pretty far, but adding deformation can take your filters to the next level! The model ... This lesson is a big one! We start building out the robot by blocking out the major shapes. At first, we don't want to focus on small ... Now to bring this robot named Pip to life! For the ambient animation, we'll combine three loop animations with different timings to ... Using patches and mattes, we can isolate parts of a material to change its properties. Alpha Mattes, Luma Masks Whatever you ... We've done it! The robot is complete and ready for prime time. Download the final Spark file on the If you just want to sculpt some deformation on the face mesh, SculptGL is probably your best option. And it's free! — Learn how to ... In Substance Painter again, we add unique I learned about this back-facing polygon outline trick when browsing models on Sketchfab. I noticed a lot of models there had ... Taking SculptGL further, we add some high-poly details to the mesh and bake it down into a normal map using xNormal. If you're ...
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