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Photon mapping ray tracer demonstration
Rasterization-based Progressive Photon Mapping
Screen-space photon mapping
Progressive Photon Mapping with CUDA
AP3DV: Progressive Photon Mapping
3rd SPH Raytracer Test
Project 4 Photon Mapping
SPPM - stochastic progressive photon mapping - from 1 to 10 min rendering
Photon density estimation in rendering global illumination via photon mapping
GPU-Based Photon Mapping for Approximate Real-Time Indirect Diffuse Illumination
[Progressive Photon Mapping] 10K photons/frame, 5FPS, with final gathering
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Last Updated: October 1, 2026
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Summary
This is a quick demo to test the improvements made in the raytracer as well as the Ray tracing on the GPU has been synergistically operating alongside rasterisation in interactive This video is captured for the purposes of the introduction course to computer graphics at KTH. This was my final project for the ... Tests of implementing screen-space In this video, I enhanced the scale of the scene to give nicer results; about 380'000 particles were used to simulate the water. This is one of videos included in the following presentation: "Toward Practical Real-Time My website: nothinglo.github.io Paper implementation : "Progressive