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[TAS] GBC Pokémon: Crystal Version arbitrary code execution by CasualPokePlayer in 05:49.79
[TAS] [Obsoleted] GBC Pokémon: Yellow Version arbitrary code execution by bortreb in 12:51.87
A silly way to print the Pokémon Gold title screen on Pokémon Yellow with arbitrary code execution
[TAS] Steamed Hams Arbitrary Code Execution in 00:42.01
[TAS] GB Pokémon: Red Version arbitrary code execution by CasualPokePlayer in 05:09.87
Pokémon R/B/Y: Bringing arbitrary code execution to other games
Shaderglass test 2: TAS Pokemon Yellow arbitrary code execution CUT in Gameboy Pocket ips screen
[TAS] Super Mario World Arbitrary Code Execution in 02:25.19 by Masterjun
Super Mario World: Arbitrary Code Injection At AGDQ 2014, Performed Live
Custom Pikachu voices created with arbitrary code execution (proof of concept)
Making Kirby a Pokémon with arbitrary code execution (back sprite and menu sprite) (Pokémon Yellow)
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Last Updated: September 28, 2026
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Summary
Before I did this, I also called 1DC6 (ClearVRAM), disabled interrupts (di) and adjusted the absolute jumps within the boot ROM ... This is a tool-assisted speedrun. For more information, see tasvideos.org/6521M If you'd to support me: ko-fi.com/maplepony Thanks to a recently discovered glitch that overflows the sprite buffer by ... 8F not only gives us control over the whole game, but over the whole console. With enough trickery and cartridge swapping, ... Another Realtime record played a This was also streamed live at AGDQ 2014 on a real console: youtube.com/watch?v=Uep1H_NvZS0 See gamesdonequick.com/ for more information. More information in the description below: I created a ws m Notes: Just a fun demo ^^, you can do this for your favourite character with this previous method ...
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