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[Tellusim Engine SDK] Tellusim Clutter plugin for procedural generation.
[Tellusim Engine SDK] USD MaterialX import
[Tellusim Engine SDK] Tellusim Forest Scene Multi-GPU
GPU Particles Setup For VRChat Avatars
Wicked Engine - GPU Particles [C++][DX11]
[MoPlugs] GPU Particles Simple Fire Effect 2
[Tellusim Engine SDK] Gaussian Splatting with 4 displays
[Tellusim Engine SDK] Ray tracing with planetary scale 64-bit precision
[MoPlugs] GPU Particles Simple Fire Effect
[Tellusim Engine SDK] Mars with Tellusim Geoid Plugin
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Last Updated: September 30, 2026
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Summary
M1 Max, with an average of 200000 visible boxes. Loading USD files with NodeGraphNodeAPI (MaterialX) materials is now just a single line of code! Thanks to the improved USD ... A (not so)quick, unrehearsed, poor quality, random, video on how to setup Realtime 4K ray-tracing without upscaling on RTX 3090. Data: ArcGis 17, SRTM 1 arc second, USGS 1/3 arc second, USGS 1 ... In that video I'm demonstrating how to create a simple fire effect. MoPlugs project on github - github.com/Neill3d/MoPlugs. This is the finest DEM and color data of Mars from NASA. Model: ...
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