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[Tellusim Engine SDK] GeometryFlow Cable Node
[Tellusim Engine SDK] GeometryFlow Wave Node
[Tellusim Engine SDK] USD MaterialX import
[Tellusim Engine SDK] Native CAD rendering with Tellusim Engine
[Tellusim Engine SDK] Tellusim Clutter plugin for procedural generation.
[Tellusim Engine SDK] Multichannel Google Tiles rendering
[Tellusim Engine SDK] Tellusim Forest Scene Multi-GPU
[Tellusim Engine SDK] Gaussian Splatting with 4 displays
[Tellusim Engine SDK] Tellusim Forest Scene Multi-GPU sync test
[Tellusim Engine SDK] LOD graphs with compute rasterization
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Last Updated: September 30, 2026
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Summary
Anisotropic material require high-frequency fine details. Procedural materials are the best choice for creating such details ... Loading USD files with NodeGraphNodeAPI (MaterialX) materials is now just a single line of code! Thanks to the improved USD ... Model by Nagy Imre: grabcad.com/library/radio-remote-control-car-model-1. M1 Max, with an average of 200000 visible boxes. A single GeForce 2080 Ti running five 2K displays in multiview mode. Data: ArcGis 17, SRTM 1 arc second, USGS 1/3 arc second, ... Two 2080 Ti GPUs running four 2K There are 571 instances of the 614K triangles model with LOD graphs and compute rasterization.
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