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Visualizing Boids: A Flocking Simulation
Boids Algorithm: 50,000-Agent Flocking Simulation in 4K
Coding Challenge 124: Flocking Simulation
TouchDesigner Boids Flocking Tutorial
Craig Reynolds - Original 1986 Boids simulation
Balanced vs Cohesion vs Separation vs Alignment — Boids Flocking Simulation
Algorithm Visualized: Flocking simulation
Flocking simulation demo
Episode 39 - Flocking Simulation - Do birds of a feather really flock together
Flocking simulation - 80 000 boids
Boids flocking simulation demo
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Last Updated: September 28, 2026
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Summary
This is my try at an interesting Fifty thousand simple agents. Three local rules. No global plan, and yet, coherent, lifelike motion emerges. This is the In this coding challenge, I create a Project file: github.com/DBraun/TouchDesigner_Shared/tree/master/Starters/ I do not own this. All credit goes to Craig Reynolds, who developed the C++/OpenGL/GLSL, using instanced rendering, compute shaders, spatial hashing (which create some artifacts for now because ... GitHub: github.com/Nathan-Hutton/