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Last Updated: October 1, 2026
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Summary
Just some fun experiments deriving a height field from a 3D mesh and applying hydraulic erosion on it. At first, I was Just another quick demo. Feel free to ask questions. More textures, fixed lighting, updated water, fixed reflections, refactored fog. the full series, including source code on Patreon! patreon.com/MichaelJared More of my stuff: ...