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TexGraph | Dynamic Tessellation
TexGraph | Shader Hot Load
Normal fault analogue experiment (GUtech @ RWTH Aachen)
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Last Updated: October 1, 2026
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Summary
Added multiple node selection functionality, can select and delete multiple nodes at once. Kernels are now implemented in GLSL Compute Shaders and execute on GPU, this way I get real time graph editing and full data ... Tessellation based on triangle area and camera distance just for testing purposes. Wireframe is calculated with a Geometry ... Implemented file watch feature to hot load edited shaders. A group of Applied Geosciences students from the German University of Technology in Oman (GUtech, ... Added a 3D preview with a rounded cube mesh. Implented basic PBR and IBL in the 3D viewport. More info for programmers: learnopengl.com/PBR/IBL/Specular-IBL. February 11, 2018 Thanks to Mr. (redacted), we now have a new visual ITC method that was just refined in an hour. He has been ... Adding a viewport 3d rendering settings panel to Barcelona tiles procedural texture plus a new viewport feature to display Parallax Occlusion Mapping. Work in progress to have a single voronoi node generating 4 pattern variations using the same parameters. You may have heard the terms before Implicit and Explicit Procedural