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TexGraph | Shader Hot Load
TexGraph | Drag & Drop files
TexGraph | Creation/Connection/Disconnection - Undo & Redo Test
TexGraph | IBL + BRDF
TexGraph | Transform 2D Node (WIP)
TexGraph | Gold Cube
TexGraph | Dynamic Tessellation
TexGraph | Barcelona Tiles + Parallax Occlusion Mapping
This One Redshift Node Randomizes All Your Materials Instantly
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Last Updated: October 1, 2026
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Summary
Kernels are now implemented in GLSL Compute Shaders and execute on GPU, this way I get real time graph editing and full data ... Added Output channels and a preview 2d panel. Experimenting creating normal maps with noise patterns. Implemented file watch feature to hot load edited shaders. Creation/Connection/Disconnection - Undo & Redo Test. Implented basic PBR and IBL in the 3D viewport. More info for programmers: learnopengl.com/PBR/IBL/Specular-IBL. Tessellation based on triangle area and camera distance just for testing purposes. Wireframe is calculated with a Geometry ... Barcelona tiles procedural texture plus a new viewport feature to display Parallax Occlusion Mapping. Work in progress to have a single voronoi Get "Redshift Masterclass: Your Complete Guide to Redshift for Cinema 4d": mographplus.gumroad.com/l/zawas In this ...