OpenGL Experimentations - Particles as Light sources
marching cubes with broken normals
spg waterfall opengl demo 4 [final]
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Last Updated: October 1, 2026
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Summary
The marching cubes algorithm implemented via OpenGL's transform feedback functionality. Voxel centers are plotted via ... The Visible Male Head dataset rendered with a bare bones GPU raycaster. Experimenting with modeling and applying forces to particles using OpenGL transform feedback and vertex shaders. Made with ... In this patch I use the Transform Feedback system introduced with GL3 to create rockets with an exhaust trail. The rockets explode ... video uploaded from my mobile phone. Going to start a sub series related to doing special effects in webgl. To create effects we need to first build a particle system that ... Cuberille volume rendering using instanced rendering. A one-vertex VAO is drawn 64^3 times, with gl_InstanceID expanded to ... This movie demonstrates the result of my diploma thesis. The longitudinal road profile is modeled using cubic B-Splines in ... Created by Transform Feedback in shader Music: bensound.com. Extracting iso-surfaces from a scalar field defined in terms shader code, and use transform feedback to capture geometry for ... Particles simulated using Geometry Shader and Transform Feedback, in a really simple Deferred Lighting engine. (Basically just ...