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Continuum Early Access Pixel-locked Shadows: Work in Progress Gameplay II
Continuum Early Access Upcoming Feature Spotlight: Pixel-locked Shadows
Shadow Mapping - Interactive 3D Graphics
Rectilinear Texture Warping for Fast Adaptive Shadow Mapping
Trapped Pixel - Simple Sky, Sun
How Shadows Work in Games
Unity URP Shadow Fix
Shadow Mapping - Common Problems & Solutions
Reflective Shadow Maps with Spatiotemporal Filtering
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Last Updated: September 28, 2026
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For more information please read alexandre-pestana.com/ In this video we take a look at five techniques to reduce the effect of several known problems in Some more gameplay of our upcoming A little before / after comparison of Continuum 2.1's normal This video is part of an online course, Interactive 3D Graphics. the course here: udacity.com/course/cs291. With help from my friend (Pitr), I have done this nice sky with sun, and little experimental (day-night system). In this video I explain a lot of topics related to shadows and Sources: opengl-tutorial.org/intermediate-tutorials/tutorial-16- RSM, but with good sampling and a spatiotemporal filter. Running on an RTX 3070. Sauce: ... Wahey! it worked this week without the need for a 'bonus' episode to clean it all up :) The goal this time was to implement C++ 3D game programming tutorial teaching how to build a 3D engine from scratch using DirectX (Direct3D 11) to leverage ...