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UCLan Games Development - Pathfinding Engine
Games Development 1: Breadth-First & A* Path Finding Algorithms - UCLan Cyprus
University Assignment - Pathfinding - Pathfinding metric comparison
A* Search Algorithm - Second Year Assignment
UCLan Games Development - AI, Game Agents and Cross Product
Pathfinding Series: A* Pathfinding
GamesDevelopment 2 assignment Video
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Last Updated: September 29, 2026
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Summary
2nd Year Computer Game Development The video shows a grid based test program used for the evaluation of different A* Algorithm for my Second Year A small thief type game showing programming methods such as Game Agents, Finite State Machines, Cross Product and lookAt ... With some solid pathdata in hand we're going to build up an efficient A* pathfinder that uses a Structure of Arrays (SoA) approach ...