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UCLan Games Development - Pathfinding Engine
Games Development 1: Breadth-First & A* Path Finding Algorithms - UCLan Cyprus
University Assignment - Pathfinding - Pathfinding metric comparison
Hierarchical-Pathfinding Explained
A* Search Algorithm - Second Year Assignment
UCLan Games Development - AI, Game Agents and Cross Product
University Pathfinding Assignment (Demo) - A*Algorithm v Manhattan v Euclidean v Dijkstra
Basic Unit Pathfinding
UCLan Games Concepts Assignment 3 - Final Submission
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Last Updated: September 30, 2026
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2nd Year Computer Game Development The video shows a grid based test program used for the evaluation of different This video goes over how the algorithm and implementation works in much more detail. I do not fully explain everything, but I do ... A* Algorithm for my Second Year A small thief type game showing programming methods such as Game Agents, Finite State Machines, Cross Product and lookAt ... This was my final submission for my 3rd