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Basic UDK Collision 1 of 2
Collisions in UDK
UDK K-DOP Collision
Wall collision problem (UTgame)
Basic UDK Collision 2 of 2
UDK - Adding collision to InterpActors
UDK K-DOP Collision Tutorial
The Expert Classes UDK Asset Development - Part1 - Chapter 3 - Collision
Rigidbody + collisionvolume problem UDK
Unreal UDK InterpActor Mover - Stay Open Time not Changing
UDK Basics Auto-complex collision
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Last Updated: October 1, 2026
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Summary
My iguanodons can walk through eachother and fall through the floor in the Brief tutorial on implementation of setting up Adding on to the 'Triggers, doors and Kismet' video. I try to change the Stay Open Time to 1 sec, 0.5 sec, or 1.5 sec. But the result is always stay at 5-6 sec long. Does everyone the ...