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TuneKit LiveData Pro 2.0 – Tune ScriptableObjects Inside Your Built Unity Game
Advanced Ledge Detection & Navigation System for Unity
Assignment #2 (Part 3): Adding double jump and debugging within Unity
GameStart AY26/27 Sem 1: Unity #2
Unity Advanced AI Course
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Last Updated: September 27, 2026
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Summary
Press F12 in a built game and tune every ScriptableObject live, even ones no scene has loaded. Balance Board, Bulk Edit, ... A modular ledge traversal system designed for smooth movement, extensibility, and realistic navigation across complex ... This video covers the last portion of Code from the video: github.com/MrNtex/Youtube-NavMesh/blob/master/Assets/AgentMovement.cs 0:00 Intro 0:09 ...