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Unity at GDC keynote - The future of Unity (Entity Component System & Performance) w. Joachim Ante
Unity at GDC - Job System & Entity Component System
Building a Data-Oriented Future - Mike Acton
[GDC 2002] Scott Bilas - A Data-Driven Game Object System
Unity at GDC - C# to Machine Code
Unity at GDC - ECS for Small Things
Unity at GDC - Evolving Unity
Unity Principles 01: Component based design
Converting your game to DOTS - Unity at GDC 2019
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Last Updated: September 28, 2026
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Summary
March 23, 1:00pm (San Francisco) - Mike Acton demonstrates best practices for March 19, 2018 (San Francisco) - Hear about the future of March 23, 11:00 am (San Francisco) - Learn about Historical talk given by Scott Bilas on the Entity March 23, 2:30 pm (San Francisco) - Get an overview of the performance initiatives underway at March 23, 4:00 pm (San Francisco) - Learn about March 23, 9:00 am (San Francisco) - Watch to learn what's involved in migrating existing game code to the new
Unity At Gdc A Data Oriented Approach To Using Component Systems.pdf
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