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Unity Compute Shader Experiments: GPU Particle System
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Last Updated: September 29, 2026
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Find my code here: github.com/cinight/MinimalCompute 3D version: youtube.com/watch?v=1Yi4Wek994M ... A large number of instantiated prefabs with positions controlled by a simulating 10 million particles in URP, all having collisions with depth texture. This only works when they collide with static objects. Let's take a look at how we can use This video shows my implementation of a real-time rigid body simulation on the Flocking describes the behavior of swarming animals birds or in this case fish. With three rules (cohesion, alignment and ... Calculate visibility of 100K vertices against tetrahedron, with 100 loop diskhkme.blogspot.com. In this video I'm showing my implementation of a
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