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Last Updated: September 27, 2026
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In this video, we can see the refined paths that the characters take to get to one another. They also kill each other on sight. The red ... More good stuff from the A* algorithm, which is now working very smoothly once the initial load is finished. Welcome to Shark Games! Today I will be showing you guys how to make This is a simple missile AI that raycasts in the direction of the missile and dodges based off where the incoming objects are. Having switched from using the limited navmesh to making my own using an A* algorithm, the nodes in the map can now be given ... Make sure to so you don't miss a video! Download the complete project: quill18.com/unity_tutorials/ Also, ... Get the Project files and Utilities at unitycodemonkey.com/video.php?v=alU04hvz6L4 Get my C# Complete Course! The characters are now capable of modifying their own behaviour based on experience. They will avoid tiles they are killed on, ... Try my Game Dev Practice Lab FREE! cmonkey.co/practicelab FREE Complete Courses! cmonkey.co/freecourses ...