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Last Updated: October 2, 2026
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Summary
In this video I implement procedurally generated Instead of making levels by hand, using a Learn how to create procedurally generated caverns/dungeons for your games using cellular automata and marching squares. This video describes an algorithm for procedurally generating 2D and 3D dungeons. Read the original blog post here: ... In this video I go over my approach to breaking down a large problem