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Last Updated: September 27, 2026
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Summary
I decided to mess around with a different type of voxel terrain generation: Watch as I address many of the concerns you'll face when using This is a duplicate of the other video, just with the voice sped up (cause I forgot to do it in the other video). Haven't made a video in a while. That's because this I found the code for this Here github.com/SebLague/ I got the stone physics working but it's not fully multi threaded so it can be a little slow. I'm gonna do some optimization and bug ... i coded up this new more efficient version of voxel terrain and used a dictionary to merge the vertices although the corners are not ... 01:40 play scene 02:35 main algorithm explanation 14:44 in-out of mesh checking algorithm that i used simple project(just for ... Playing around with my implementation of