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Nebulous Rax - Shadows and Marching Cubes!
Basic Procedural Graphics (Day 5): Soft Shadow
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Last Updated: October 2, 2026
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Summary
This demo implements an optimization technique called "instanced rendering", which efficiently renders similar meshes. Filtering ... Just a little demonstration of the dynamic Unfortunately I didn't go into too much technical detail. If you're looking for implementation details, there are some links below. Whew, it's been a while! This update features an implementation of marching cubes via the
Unity Virtual Shadow Mapping For Atomize Virtual Geometry System.pdf
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