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Flight Simulator in Unity3D: Weapons and AI (Part 3)
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Unity3D - Weapon System (Deadzone Sway, Custom Recoil etc)
2D Shooter Bullet and Weapon System - Unity3D Asset - Update 1.1 features
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Last Updated: September 29, 2026
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Recoil - Fire based spreading - Dynamic crosshair - Distance based damage - Bullet tracers. This is the second part of our FPS game development series In this tutorial series we build a complete modular In this video, I show you how to make an easily customizable Join my private community rn: discord.gg/MS88XPJGPN Do you want to hear more about my stuff ? Signup to my email list ... Make games with me: skool.com/game-makers-cult In this video, I'll show you how I designed every Changes -Slide animation for the handgun and assault In the second video we instantiate the All code, no animations. Made this for an abandoned game project called Project Madlyn. Showing off the In this video, we dive deep into Inverse Kinematics (IK) In this video I built on top of the last one and continue working on the Get the asset here: u3d.as/8yX (Note that the