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Combining Vertex Buffers Using Different Textures - 3D Optimizations in GameMaker
Combining (Batching) 3D Objects - Optimizing 3D Games in GameMaker
The Ribbon Project 2/3 - Texture Basics
Game Maker: Studio 2 Tutorial - Making 3D Environments in Game Maker
Game Maker 3D - Model Creator for Game Maker - Using Textures
GameMaker - Some 3D games I made
Texture Swaps and Vertex Batches - Optimizing Games in GameMaker
Depth, and when not to use it - 3D Games in GameMaker
Making Minecraft in 30 Minutes with GameMaker Studio 2
Drawing Less Stuff - Optimizing 3D Games in GameMaker
Mipmapping - 3D Games in GameMaker
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Last Updated: September 30, 2026
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Summary
all graphical resources, surfaces contain Ever wanted to create a TV screen, mirror, surveillance camera, etc in You can encode information other than color values in a Combining vertex buffers is easy, but how can you combine different vertex buffers that Possibly the best and most dependable In this second part of the "Ribbon Project" you'll learn the basics of There are some misconceptions in this tutorial. There were some subjects I didn't quite fully understand before "explaining" them ... A continuation of my earlier video on Hey there guys, how's it going? It has been a long time but I finally managed to complete this video. This one is once again about ... Depth is usually more trouble than it's worth in Minecraft Jam: itch.io/jam/minecraft-in-24-hours Acid Reflvx: youtu.be/vYnh00mpVmI Twitter: ... Mipmaps are a useful tool to have in your arsenal. They can be used to eliminate artefacts of