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VBGN105 - VB.NET Asteroids Game - Managing the destruction of projectiles
VBGN110 - VB.NET Asteroids Game - Adding Sound Effects and Music
VBGN102-1 - VB.NET Asteroids Game - Vectors and drawing our space ship - Part 1
VBGN104 - VB.NET Asteroids Game - Limiting the Speed of our ship
VBGN102 - VB.NET Asteroids Game - Spawning Lots of projectiles
VBGN102-3 - VB.NET Asteroids Game - Vectors and drawing our SpaceShip - Part 3
VBGN106 - VB.NET Asteroids Game - Creating our asteroids
VBGN111-1 - VB.NET Asteroids Game - Finalise the asteroids graphic - part 1
VBGN100 - VB.NET Asteroids Game - Introduction to Inheritance
VBGN107 - VB.NET Asteroids Game - Keeping objects in the Game Window
VBGN102-2 - VB.NET Asteroids Game - Vectors and drawing our SpaceShip - Part 2
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Last Updated: September 26, 2026
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Summary
Contents - Circle Shape Collision Detection - Checking when projectiles collide with Contents - Detecting when our ship collides with any Contents - Spawning multiple projectiles take up memory, hence we will need to delete them when they are off screen. # Contents - Adding sound effects - Adding background music bensound.com # Contents - Brief introduction to Vectors - Making our ship look more a ship - Adding an angle to allow ship turning # Contents - Setting a max speed for our ship to accelerate to # Contents - Projectile Class - Spawning projectiles - Managing the list of projectiles # In this series will we be using our Contents - Implement the game mechanics of folding objects around the screen #