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Vulkan Game Engine Development - 16FPS to 5000FPS
Vulkan 3d Engine demo 2020 05 14
Vulkan Physics Engine - .obj file loading
VKEngine (Vulkan and C++ 3D Game Engine) - Devlog 7 (Frustum Culling, AABBs, 3D Audio, Optimization)
Physics Engine Demo
Vulkan 3D Engine
I Made a 3D Engine in 3 Weeks!!! (Vulkan C++ 3D Engine)
VKEngine (Vulkan and C++ 3D Game Engine) - Version 1 Feature Showcase!
Kohi #052: Point Lights and Debug Modes (Vulkan Game Engine Series)
Vulkan-Based Rendering Engine - 2D Tilemaps, 3D Meshes & Physics Part 2
Audio in Vulkan!
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Last Updated: September 30, 2026
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Summary
Hello, Im currently working on a Demonstration of Window resizing and 2D Transformations. No AI was used in the making of this game This video shows the current state (14th May 2020) of the C++ Demonstration of loading a zbrush .obj file into the scene. This week I have implemented Frustum Culling, Coarse + Fine grained AABB debug visualizations, Newest iteration of my custom cross-platform graphics/ Just a preview for my portfolio. This week I added MikkTSpace Normal Mapping, Cascaded Shadow Maps, Optimized Alpha-to-Coverage (A2C), and I optimized ... In this video, we further extend the lighting system by adding point lights and some debug rendering modes. Kohi Point ... This video showcases a custom game cplusplus NEW FEATURES: - dynamic sprite creation -